Category Archives: Simcity website

Simcity Second Beta + New Limited Edition Trailer

Fan excitement for the release of SimCity has been growing. In order to give even more fans a taste of the game before its March launch, Maxis is proud to announce that it will be holding a second SimCity Closed Beta*. The second SimCity Closed Beta will be running from 1400GMT on February 16 to 1400GMT on February 17 and will feature an enhanced version of the one-hour slice of gameplay that delighted fans in January. Fans who haven’t already signed up for the beta can do so at www.SimCity.com/beta to help contribute to the launch of SimCity. Hurry, sign-ups end at 1400GMT on February 11.

Limited Edition Trailer

Simcity Blog: Paving the Way: SimCity’s Road Tool

Via Simcity Blog

When I started working on SimCity, Will Wright had an observation for me. “Roads” he said, “Roads…are hard.”

And oh, man, were they ever. What’s more, they’re fundamental.

In previous SimCity‘s, the grid controlled spacing and orientation. In the new one, that job is handled by roads. You use roads to structure your city, to space and orient your buildings, to set up transportation networks and to give it shape.

Pedestrians walk on roads, cars, trucks and service vehicles drive on them. Power is carried by them, sewage and water travel under them. Buildings are snapped and oriented to them. Roads are the connective tissue for your city.

First, some technical details.

Under the hood, SimCity‘s roads are a kind of curve called a Hermite Spline. The spline is how the road is represented in the underlying simulation. All the zoning, traffic lanes, road geometry, terrain modification and the rest is built on top of the spline.

Continue reading

Simcity Blog How I Mayor: Slick Oil City

Via Simcity Blog

DAY ONE

Good day to you, people of the world! My name is Ross and I’m a balance designer here at Maxis. If you will allow it, I would like to share with you how I mayor. I will do so by building a city that is all about oil.

To begin, I chose a city that has a high amount of oil in the ground. As soon as I load my city up, I take some time to check out my oil deposits. Before I worry about where my citizens will live, I want to make sure that I have good access to the oil deposits, so I use some dirt roads to outline where my oil pumps will go. I’ll upgrade those to better roads later, but for now I just need something cheap so that I can plan out my city.

Continue reading

Simcity Blog: Specializing SimCity

Via Simcity Blog

Hello again! This is Stone Librande, the Lead Designer of SimCity. One of the great things about working on this game is seeing the incredible progress the team is making. Every day I’m treated to another exciting new addition to the game: a new glass and steel skyscraper, a group of skateboarding Sims in a park, or the sight of the moon reflecting on the water as the sun goes down. It is truly inspiring to be working here with the talented team at Maxis.

Continue reading

Simcity Blog: How I mayor: Stadium Success

Via Simcity Blog

Hello, Mayors! Guillaume Pierre here, also known as MaxisGuillaume on the forums, the Lead Gameplay Scripter here on SimCity. Today I’m going to talk about how I built a stadium in my sleepy little town of GuiVille, how I tried to to get as many tourists in it as possible, and what I learned in the process.

DAY ONE

Here’s my little town of GuiVille, right as the sun rises over the hills. It’s a nice place to live, but my Sims barely have anything to do with their free time. I just unlocked the Department of Tourism and the Department of Transportation at my City Hall. With the former, I’m now able to build a stadium, while with the latter I can finally build a regional transportation system.

DAY TWO

In the foreground, you can see a fully upgraded bus terminal, with all the bus garage modules built. In the background, there’s my stadium, a large sporting complex with soccer fields and basketball courts, and you can also see a little bit of my convention center. These buildings sure were expensive to build, but I think they’ll be worth it after a few successful events.

DAY THREE

So at this point it looks like tourists are able to come to the stadium by bus just fine, but I’m wondering if my neighbor’s Sims would also like to go to the game… I’m not going to worry about it and hope for the best, but it might be a good idea to message her and ask her to build some bus stops.

DAY FOUR

Just as I had predicted, the flood of Sims from my neighbor is clogging up the main avenue leading to the stadium. At least the tourists are able to take a different route to the bus terminal and aren’t affected as much.

DAY FIVE

The event was a success! I turned a small profit and learned a lot about how to improve my city in the process. Next time, I’ll make sure that my friend in the neighbor’s city has enough public transit options so her Sims can come into my city more easily, and I think I’ll build a dock on the river so that cruise ships can bring in wealthy tourists as well.

SImcity Blog: Image Filters

Hi – Ocean Quigley here to tell you about some of the final touches I’m adding to SimCity.

A big part of what makes a game look beautiful is the way that all of the colors work together. Usually, an artist does what’s called “color grading” to make everything look just right. You’ve probably seen examples of it in movies – think of the sepia tones of “O Brother, Where Art Thou?” or the vivid greens and reds of “Amélie” or the teal and orange palette of pretty much any Michael Bay movie ever. In fact, it’s kind of startling to look at movie footage before it’s been color graded – it looks OK, but nothing like it does when it’s finished.

Continue reading

Simcity Blog: How I Mayor: Trade City

Via Simcity Blog

DAY ONE

My name is Scott Clarke and I am a Software Engineer and JavaScript developer for the SimCity UX team. I thought it would be fun to do a few posts this week about a city in a region I’ve been playing with my 6-year-old daughter after work. It’s been fun to play the game with her, though her sense of city design tends to leave out important things like building industries and commerce to create jobs and allow freight to be sold for profit. I’m happy she even wants to play, so I am not going to bore her trying to explain those needs. Instead, I decided that after she went to sleep I would just build a neighboring city which would be a heavy industry with no cares to pollution or its residents. That will help balance out her utopia of parks and trees which resulted in a glut of high-wealth houses and shops.

Continue reading

Simcity Blog: The city services of SimCity

Greetings fellow SimCity lovers! My name is John Giordano I am a Gameplay Scripter. My role in the project has been focused on scripting mainly for the Fire, Power, Garbage, and Recycling systems. What I do is write code in the GlassBox Engine scripting language that determines how these systems will interact with the simulation. The work that I do involves a lot of logic. It’s like a giant, crazy game of chess, only we have hundreds of thousands of game pieces and one-hundred times more rules! In any case, I’ve been knee-deep in building this game with my scripting brethren here at Maxis. Needless to say, we are proud of what is shaping up to be a fantastic simulation game!

Continue reading

Simcity Blog: Massive Multi-City Scale

Via Simcity Blog

Hello Everyone, I’m Kip Katsarelis, Lead Producer on the upcoming SimCity game. I’d like to let you know about multi-city play and why this feature takes city building to all new heights. Cities in the real world work together; larger cities support smaller surrounding cities by providing jobs, fire services, police services, education, and more. Cities everywhere in the world behave like this and we wanted to bring this experience into the new SimCity.

Continue reading